If this includes avatar interaction a set of 'seat' or 'pose' nodes will be included as part of that, for example either " seat. Their set-up is relatively simple make the mesh and then add a set of nodes to act as an underlying structure IMVU can utilise to determine how the item is to be used (interacted with by the User in chat). When making furniture for IMVU allowance has to be made for the addition of pose spots, typically the sitting or standing positions the avatar is seen in when interacting with the item. To learn how to mesh and make model in Blender click here. 'chair', 'lamp', 'bed' or other visual element Users actually see in game/client. The following material does not discuss making the game model/mesh seen in IMVU, i.e. furniture + custom Pose spots example (nodes)įor best results a basic understanding of Blender, and IMVU's Create Mode process, is recommended.
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